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Showing posts from September, 2024

Weekly Blog 5 : Modeling more props

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 I had lots of assignments in other class, so in my opinion, I could not focus on the modeling. The goal of next 2 week is to finish up the modeling for a major props inside of the diner. I'd like to start modeling the outside props and decorations as soon as possible. This week, I especially focused on the modeling a chair. For the leg pipes, I used sweep tool, latest tool since Maya 2024. This tool is useful and no other curve object is needed to generate the tube structure object. The only thing I feel uncomfortable is the mesh count increases overly. After generating the tube, I deleted extra looped edges and decreased the polycount. I used the same process and created other tubes. To reflect the advices on the last week, I was focusing on more details on the border between each clothes. Total polycount is about 1500, I feel that it is a little bit higher. I might decrease it on next week.    I also created the ceiling lamp. I was carefully check the height with check...

Weekly Blog 4 : modeling (continue)

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The goal for this week is to finish up modeling over 5 objects. I think I could reach this goal. In total, I created 9 objects. But some of them are based on one object and the shape is not complicated. So I think it's about the average working according to the timeline. Especially, I was focusing on modeling the Sofa. I decreased polycounts from 3000 to 800 with keeping the rounded surface of a cushion.  I edited stool a little bit, decreased its poly-surface 1200 to 800. I thought it was too much polygons for a prop which will be placed many times. For square table and rectangle table, I used same process with sofa to express a round shape of corners. Their polycounts are about 170 for each table. For walls, I created wall with a huge window, 2 small windows, no window, and a corner. While modeling, I was so careful not to make a gap between each walls. I use to turn on a mesh border on display. So to avoid to create the gap, I frequently turn off them and check the border with a...

Weekly Blog 3

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My goal for this week is to finish up the modeling of stool, counter, counter corner, and  tables. To be honest, I do not think that I could reach this goal because I could only create stool counter, and counter corner. To reflect the timeline, I'd like to change pitch and decide the day to do per week. In general, I am planning to create 16 pieces and 7 weeks more to work on modeling. I'd like to finish up at least 4 pieces per week and start modeling props on the outside. Faces are about 1200 and I think it is not too much faces. To start this, I duplicated a blockout object and edited its shape. During editing process, I was so helped by subdivision tool to sculpt a rounded shape of stool. I changed it to polygon by Modify > Convert > Smooth Mesh Preview to polygon.  Of course, I could not use that mesh as it because number of polygon is so heavy. I deleted many looped edges by keeping its shape. I guess the player won't look at the detail of footrest too much, so ...

Weekly Blog 2 : Planning 2 & collecting references

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 For this week, I collected images of diner and popular car, Chevrolet Monte Carlo SS 1986, and saved them in PureRef. If I have enough time to create, I'm going to create this car. I've already downloaded its blueprint from blueprint.com. I listed up necessary objects to create. Wall Wall with window floor roof and ceiling (combined) table for 4-5 people table for 1-2 people chair sofa lamp wall clock neon board Juke box counter counter corner refrigerator for bottles coffee maker Before starting to work, I checked the scale for each major modular parts with creating blockouts. Then I decided that the wall is 4 x 3 x 0.2(about) meters size. Also, the floor and the ceiling will be 3 x 3.The reason is that when the player expanded the size, it'll be easier to add long table and sofa.

Weekly Blog 1 : Planning

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    For this semester, my goal is to make a strong portfolio for working on the video game company. I am going to graduate on this semester and this semester is a final semester that I can create student portfolio.      My second goal is to finish up my work with following a plan. During a previous semester, to be honest, I cannot say that I could follow a plan. Through this project, I'd like to learn how to make a good progress. 1st Option (Preferred) Since a beginning of August, I've been working on my personal portfolio. That is a 3D environmental art which is based on my home city in Japan, existing city.  I was planning to finish up this portfolio when I finished up the square before the station in my home town. But, if this plan can be a senior portfolio, I'd like to expand the area and props to create.  Timeline Week 1 & 2 ・Decide how much I will expand ・Decide the angle and area to render ・Keep working on modeling & UV Week 3 & 4 ・M...